Capable of thinking outside the box, applying your skills and talents in new ways and not afraid to pioneer within your field?
Currently we are looking for a versatile 3D Animator, with a demonstrable range of realistic
and stylised character animation (bipeds, creatures and character acting).
Must haves:
*Minimum 3 years professional experience using 3ds Max or Maya
*Keyframe animation, demonstrating the understanding of animation principles and their application to cycles in real-time application (weight, timing, anatomy, posing, acting and storytelling)
*Rigging and skinning
*Experience with real-time engine, such as Unreal, Unity or CryEngine (animation loops, hierarchy building, FBX exporting)
Nice to haves:
*Motion capture (retargeting, clean-up)
*Knowledge of scripting (e.g. Max Script or Mel Script)
Only candidates with a demo reel or similar will be considered.
